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ABT - The American Backgammon Tour.
Accept a double - To agree to continue a game at twice the previous stakes, when requested by an opponent.
Ace - When a rolled die shows the number 1.
Ace-Point - The 1-point.
Ace-Point Game - A situation in the late stages of a game where you have two or more checkers anchored on your opponent's ace-point, and you are trying to hit and prevent your opponent from subsequently doing the same.
Acey-Deucey - A dice roll of 1-2.
Acting Captain - In a chouette, the crew member who plays for the team against the box after the original captain has declined the box's double and is excluded from the game.
Action Play - A strategy intended to result in an exchange of hits. Usually occurs after a player has sent his/her runners.
Active Builder - A builder which is free and in position to make a point.
Advanced Anchor - An anchor in your opponent's board, which allow the opportunity to escape, but also makes it possible to hit opposing checkers a?" a useful position.
Ahead in the Count/Ahead in the Race - Having a lower pip count than your opponent, at any point in the game.
Air Ball - A counter-productive roll.
Anchor - A point in your opponent's board with two or more of your checkers. For example, the game starts with an anchor on the 24-point.
Around the Corner - The movement of one or more checkers from the opponent's outer board to the player's outer board.
Asset - A feature which adds to the strength of a position, i.e. made points or flexibility.