Just to give you a quick evaluation - although mobile gaming industry is still considered “underdeveloped” and between 2004 and 2008 it had only around 1 per cent share in total industry revenue, it is said to significantly speed up in 2010. By the end of this year gambling on mobile devices should bring up to $ 20 billion. It is also predicted that the number of Internet-enabled mobile devices will reach 1 bln., and in the same year more will be spent on mobile gambling than on music, food, clothes and even … drugs combined. What are then the most important factors and developments, that we can already experience in software and hardware announcements and name precisely, judging by newest trends for the new decade? I suggest to focus on three areas of innovation that capture both the provider and the user/player side of the story.
An increasing number of headlines and reports are telling us that we are basically in the point of no return from a gadget-run world of consumer electronics. From the emergence of the mighty iPhone the industry has received an impulse for continuous and swift growth. Games have always been „eye-catchers” in mobile devices but still some of their features were called “rubbish” not more than few years ago, e.g. capability of producing an outstanding 3D visual simulation. All of those games, including the casino segment, evolved simultaneously with the arrivals of new age “hand-held consoles” – from iPhone and Blackberry to various smartphones and other PDA devices. Gambling on your mobile became available through download, by instant access or a 3rd party content.
Just at the beginning of 2010 various leading technological companies presented their newest products, as well as solely prototypes, that are said to revolutionize the gaming app market. Let’s take Samsung (one of the highest graded mobile gaming developer), for instance. It has announced a creation of their own app store that will cater to HD television sets and Blu-ray players. Soon we will be able to use our fancy flat-screens not only as computers, since introduction of the Internet to TV (the heart of home entertainment) is nothing new, but also as gaming platforms. So called mobile DTV standard has already been approved in the U.S. in October. You can now play your Texas Hold’em on an iPhone, but imagine your favourite game on the big screen making it so much more enjoyable, more authentic and entertaining. Not to mention a game of roulette or video poker session on your couch. In a similar tone Betfair joined forces with Yahoo! to create an interactive TV platform that is using apps designed specifically for sportsbetting fans. GTECH G2 company follows suit to introduce highly innovative virtual horse-racing game. Intel has been working on creating a base of apps available for your netbook, that will allow to explore developers’ target of combining gaming with social networking and e-stores.
And what allows these companies, that has been focusing mainly on “equipment” research and development, to enter these mind-boggling world of software gadgets? It’s the approach for programming itself – it’s the trend of handling software platforms with open development tactics. Allowing third parties into the creative and technological process enables them to widen range of products and services by relatively non-expensive (software-based) developments, and obtain a valuable argument against crisis-finance, because the ROI seems to be staying high.
Naturally, there is the Apple “tablet” or “slate” device. The tablet, an interface based on touch-screen operations, is said to be bigger than an iPhone for mobile gaming industry; before its debut NYT already calls is a “game changer”. Current fresh-out-of-the-oven comments place this hi-tech device more within the markets of casual, gadget lovers, e-book enthusiast than predict its success in the field of professional business usability. And why not! The gesture-based handling and availability of new touch-screen game platforms can surely add to the “casino experience” and convince game realism enthusiasts. Casino games, although it’s a bit of a simplification, are based on card handling, scrolling and choosing surroundings – therefore the disadvantage raised by the “real games” worshipers, that a tablet is nothing but “rubbing” cannot really be that bad. Newest press release points to January 27th as the day of unveiling Apple’s “latest creation”. The event is said to be “huge” and that possibly the company will include a presentation of their iPhone 4.0. At least some of its features…
Another factor that adds to convenience is the connection we are today offered for our mobile gambling experience. And that comprises of, as always, security and quick access. We could gamble on our mobiles through Bluetooth and Infrared, we can enjoy the speed of 3G supported games. And there’s Wi-Fi - that seems to be the main focus in nearest innovation trends. Firstly this sort of connection is becoming more and more secure and also wide-spread. It will certainly increase the playability of mobile casino games and many Internet casino providers already have Wi-Fi platforms in their portfolio. There are also big expectations towards Bluetooth 3.0 – first devices to be presented later this year - that should co-operate with wireless networks and energy-saving ultra wire-brands. Good cause that it.
And the hardware? Mobile phones equipped with wireless networks from Nokia, HTC, Sony Ericsson or Samsung are nothing particularly ground-breaking. However there is one January 2010 debut, a rather interesting product that might catch attention. These are smartphones by Palm from the Pre and Pixi lines, capable of creating a personal 3G “Wi-Fi could” for user/player. Moreover they come with Flash Player 10 and a possibility of connecting with several other mobile devices and laptop computers. One hot-gadget for gambling lovers with a thing for mobiles with wireless connectivity and future buyers of the mentioned Samsung HD TV.
As it is already been mentioned, today’s players want their games on demand, they can download them and access instantaneously from mobile gambling platforms. It is key for casino games providers to achieve a portfolio rich in Direct2Customer versions of popular blackjack, poker and slots. Games that base on the thrill, risk and entertainment associated with gambling should not only present top-notch graphics but also be intuitive and allow the player to make personal adjustments and variations. Supported by the mobile device functions, innovative gambling applications will offer individual data uploading, enriching the game with webcam images chosen by the player.
Games you might have played already can provide life statistics and game analysis, which is particularly attractive for casino players that love strategy and care for their improvement, as well as for sportsbetting fans. Micropayments are also a crucial factor for mobile device users and a proper balancing of their gambling activity has to be comfortable, considering their tariff plan from the network provider. That is why providing more elastic and approachable credit cards is crucial for gamers. And again, that’s convenience, even though eventually you still play for real money (illusion of it in the end, but that’s what we cheer for). Moreover, users have pointed that “trial modes” or “practice games” is gambling games are still to be developed. It is possible that with the use of instant databases and wireless connectivity, it will soon be easy to make those trials so fitted, that they will not be dissimilar to a real game experience and will reduce the probability of discouraging a casino game explorer.
Right, exploring. With the introduction of cloud computing and open development systems, it will be soon achievable to equip players with tools of instant game modification. User could become “moderators” of the actual product. The Apple “tablet” is rumored to have a webcam and 3G – there you go! The role of demand and also the ubiquitous power of social networking are not without significance here. Whether it’s hardware, software, available connection or individual skills, mobile games developers have entered a year, a decade, of fantastic operational opportunities that might merge industry branches and capabilities of mobile providers. To put it straight – the new decade will be a breath of fresh air for mobility. And it’s all about the app. For the sake of players, naturally.
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